If there is wrong or you have suggestions, please let’s know and comment us. This is the ending of Quake II RTX Cheats Codes and Console Commands guide. * “nomonsters 1”, followed by “newgame” – reloads the map without foes. * “” notarget” – foes don’t attack you unless you attack them first. * “bind f12 screenshotpng” – take PNG screenshots instead of JPG by pressing F12. Sun position must be set to “manual” for this to work. If set to 20 it will make whole circle in about one minute. Need to put “seta cl_adjustfov 1” into autoexec.cfg, because it’s not saved in config. Weapon model becomes like in original 4:3 resolution, otherwise it’s cut from below. With permission, I have used the work of Daniel Prog Rinehart and information from his web site Quake Console Command Pages to complete my list. All commands are identified, documented, tagged, and classified. * “cl_adjustfov “1” – set proper widescreen support(Hor+). This is the complete list of commands for Hexen 2. For instance, if you set flt_scale_hf (scale of the direct lighting channel) and flt_scale_lf (scale of the indirect diffuse channel) to 0, you will only see specular lighting. Nonetheless, it can be fun to experiment with setting some of these to 0 to isolate specific lighting channels. All default to 1, which is recommended for best quality. * “flt_scale_hf”, “flt_scale_lf”, “flt_scale_spec” – these scale the influence of the three kinds of light. Default is 0.5, I use 0, recommend experimenting and finding what you consider to look best (note that this can be given a negative value for still sharper results). Lower results in sharper but noiser textures, especially in the distance. * “pt_texture_lod_bias” – determines the LOD bias for all textures. * “flt_min_alpha_color_lf”, “flt_min_alpha_moments_hf” – both default to 0.01, recommend changing both to 0.1 to reduce temporal lag in some circumstances. Default is 0.2, recommend changing to 1 to reduce temporal lag in some circumstances. * “flt_antilag_lf” – determines the antilag filter strength for the indirect diffuse channel. Generally recommend leaving at 0.25, but if you’re playing without the denoiser for some reason I strongly suggest setting this to 1 or a fair bit of the specular lighting will be missing. Default is 0.25, higher increases the path tracing influence, setting to 1 disables the fake specular entirely. * “pt_fake_roughness_threshold” – determines when to display true path-traced specular vs a faked but less noisy specular shader. Not generally recommended, but can be fun to experiment with. * “flt_taa” – default is 1, setting to 0 disables TAA. Default is 1.0, strongly suggest setting to 0.5 to substantially reduce TAA ghosting without too much impact on the TAA quality. Setting this lower makes the TAA sharper and less prone to ghosting but also increases aliasing and noise. * “flt_taa_variance” – controls the aggressiveness of the neighborhood clamping of the TAA history (lower is more aggressive). How to Open Console Command and Rebind Cheats Codes and Console Commands While writing this guide, we pick up many pieces of information from several sites for you. In this guide, We try to focus on Quake II RTX Cheats Codes and Console Commands.